Team Behavior Simulation

See how your team really works together

A hybrid board game that turns team dynamics into visible, measurable behavioral patterns.

No questionnaires. No self-reports.
Just real choices, real dilemmas, and real conversations.

2–6h
Flexible formats
10–150
Participants
8–10
Simulated years
See QurumQ in action — 90 seconds
Personality tests show who people are.
QurumQ shows how they work together.
The Problem

Traditional assessments miss the team

MBTI, DISC, and Gallup tell you about individuals. But teams fail not because of who people are — they fail because of how they interact. Misaligned planning, poor negotiation, invisible conflicts, and unclear leadership aren't personality problems. They're behavioral patterns that only emerge when people work together under pressure.

The Solution

A mirror for your team

QurumQ creates authentic pressure through a business simulation game. Teams make financial and career decisions across 10 rounds — and the real insights come not from the game scores, but from the observable behaviors: who leads, who follows, who plans, who improvises, how conflicts surface and resolve. It's a mirror, not a verdict.

How It Works

Four phases. Two hours.
A year of insights.

01

Setup & Briefing

Teams form around the table with physical cards and dice. The facilitator introduces the simulation — each team is a "player" navigating 10 years of life decisions.

02

Gameplay

8–10 rounds of increasing pace. Teams face dilemmas, negotiate resources, make trade-offs, and adapt to surprises — using real cards and electronic dice while the digital engine handles all the math.

03

Observation

Trained observers track behavioral patterns in real-time: leadership emergence, decision-making styles, conflict handling, and collaboration dynamics.

04

Debrief & Mirror

Teams receive behavioral reports — not judgments, but mirrors. "Here's what we observed. What do you recognize?" The real development starts here.

Behavioral Insights

What the game reveals

Observable patterns that no questionnaire can capture

Leadership Emergence

Who naturally takes charge? Does leadership rotate or concentrate? How does the team respond to competing visions?

Strategic Planning

Does the team plan ahead or react round by round? How do they balance short-term gains with long-term strategy?

Communication Patterns

Who speaks? Who listens? Are decisions made through consensus, authority, or default silence?

Risk Tolerance

How does the team handle uncertainty? Do they hedge conservatively or bet boldly? What happens after a loss?

Conflict Navigation

When disagreements arise — and they will — how does the team resolve them? Avoidance, escalation, or productive debate?

Pressure Response

As time shrinks round by round, which patterns break down and which strengthen? Stress reveals the real team.

Who It's For

For those who build teams — and those who are the team

Teams

See your own collaboration patterns — how you plan, decide, debate, and adapt. No external judgment, just a mirror that helps you grow together.

Self-awareness & Growth

Team Leaders & Managers

Understand how your team actually works — not how you assume it does. Discover hidden dynamics, untapped strengths, and friction points before they become problems.

Leadership Insight

HR & Team Building

Transform team offsites from fun-but-forgettable into insightful development experiences with real behavioral data alongside genuine engagement.

Team Offsites & Events

L&D Professionals

Integrate behavioral diagnostics into your leadership development pipeline. Map observed behaviors to competency frameworks like Korn Ferry and SHL.

Leadership Development

Executive Coaches

Give senior teams a safe space to see their own dynamics. The game creates enough distance for honest reflection without the baggage of daily operations.

Executive Assessment

Participants see their own value — not just "fun" or "HR wants this".

Every player walks away understanding themselves and their team better. That's why engagement is real, not forced.

The Format

Physical game. Digital brain.

Real cards in your hands. Real dice on the table. Real conversations across it. The technology stays invisible — handling calculations so humans can focus on each other.

NFC-Enabled Cards

Physical cards with embedded NFC chips. Tap to play — the digital engine reads them instantly. No screen time for players.

Electronic Dice

GoDice electronic dice give the tactile feel of real rolling while transmitting results digitally. Chance meets precision.

Digital Engine

Automates all calculations, card effects, and tracking. Teams focus on decisions and interactions — not bookkeeping.

Flexible Delivery

Three ways to play

Live Session

2–6 hours · 10–150 people

Physical cards + digital engine. Teams at tables. The energy of live interaction and real-time behavioral observation.

Available now

Remote

2 hours · Everyone on own device

Teams via Zoom or MS Teams. Individual + team behavioral data. Perfect for distributed and remote-first companies.

Available now

Marathon

8–10 days · 1 move per day (30 min)

Deep dilemma discussions over days. Maximum behavioral data. Ideal for HiPo programs and leadership development tracks.

Coming soon
Evidence-Based

Grounded in research. Proven in practice.

QurumQ draws on decades of research into team dynamics, behavioral observation, and organizational psychology. The simulation creates conditions that mirror real workplace pressure, producing authentic behavioral data that maps to established competency frameworks.

Built on proven team effectiveness models and 25 years of hands-on experience building high-performing teams across corporations and SMEs — from the pacing of rounds to the structure of debriefs.

MIT Honest Signals

Behavioral patterns that predict team performance

Psychological Safety

Amy Edmondson's framework for fearless organizations

Google Project Aristotle

What makes teams effective — beyond individual talent

Korn Ferry & SHL

Competency models for behavioral observation mapping

Lencioni — 5 Dysfunctions

Trust, conflict, commitment visible in team decisions

Session Structure

A typical QurumQ session

0:00 – 0:15

Introduction & Team Formation

Participants form teams and receive their starting cards. The facilitator explains the rules and the session begins.

0:15 – 1:45

Gameplay: 10 Rounds

Teams navigate financial and career decisions. Early rounds allow longer discussion; later rounds compress time, creating natural pressure escalation.

1:45 – 2:15

Team Self-Debrief

Teams reflect on their own experience without managers present. What worked? What patterns do they recognize from their real work?

2:15 – 2:30

Expert Feedback & Report

Behavioral observations presented as mirrors and hypotheses — not judgments. Managers receive separate consultation with expert insights.

FAQ

Common questions

QurumQ is a hybrid physical-digital team simulation that combines real cards, dice, and a digital engine to reveal how teams actually work together. It's designed for corporate team building, leadership development, and behavioral diagnostics in a 2-hour session format.

Personality tests show who people are individually through self-reported questionnaires. QurumQ shows how people actually behave together as a team through observable actions during gameplay. It provides a behavioral mirror, not a personality label.

QurumQ sessions accommodate 10 to 150 participants organized into teams. Each team acts as a single player in the simulation, making collective decisions across 10 rounds.

A complete QurumQ session takes 2 to 6 hours depending on format, plus a structured debrief. The pace accelerates naturally — early rounds allow discussion while later rounds compress time, mirroring real workplace dynamics.

QurumQ reveals leadership emergence, risk tolerance, strategic thinking, communication styles, conflict handling, decision-making dynamics, role distribution, and collaboration effectiveness.

QurumQ draws on MIT's Honest Signals research, Amy Edmondson's psychological safety framework, Google's Project Aristotle findings, Lencioni's Five Dysfunctions model, and competency models from Korn Ferry and SHL.

We recommend a three-phase model: teams play without their direct managers to ensure psychological safety, then debrief among themselves, and finally managers receive separate consultation with expert behavioral observations.

Ready to see your team's
real dynamics?

Book a demo session and experience QurumQ firsthand. We'll show you exactly what behavioral patterns emerge when your team plays together.