Execution & Teamwork

Every team has a blind spot.
Two hours to see it.

It's how people actually interact: who aligns with whom before a decision, who gets bypassed, where decisions stall, who stays silent while seeing the problem. None of this appears in the process description. All of it happens while the process is being executed.

QurumQ makes it observable in one session, from what people do rather than what they report about themselves. Two hours of changing conditions — and a record of what changed in the way your team works.

A blind spot shows up when…

Fixed, still stuck

Process is clean, skills are there, the result isn't. If the gap is between people, this is where it becomes visible.

New leader

See who actually carries decisions, before you spend six months finding out.

Distributed team

Across screens you see the meeting. Not the handoffs between them.

High-potential

Watch how they carry a decision when nobody assigned them the authority.

See QurumQ in action — 90 seconds
Personality tests show who people are.
QurumQ shows how they work together.
The Problem

Traditional assessments miss the team

MBTI, DISC, and Gallup tell you about individuals. But teams fail at the seams: in what happens between people when the decision is real and nobody is watching. Misaligned planning, poor negotiation, invisible conflicts, and unclear leadership aren't personality problems. They're behavioral patterns that surface only when the stakes are real and there's no script to follow.

The Solution

A mirror for your team

QurumQ puts teams into genuine complexity: incomplete information, competing priorities, decisions that have to be revised mid-course. Teams make financial and career decisions across 10 rounds — and the real insights come not from the game scores, but from the observable behaviors: who leads, who follows, who plans, who improvises, how conflicts surface and resolve. It's a mirror, not a verdict.

A culture of execution is what you can see, not what you declare.
A process description and its execution are two different things. QurumQ works on the second one.
How It Works

Three weeks. One clear picture.

01

Setup & Briefing

Teams form around the table with physical cards and dice. The facilitator introduces the simulation — each team is a "player" navigating 10 years of life decisions.

02

Report & Debrief

Week 2. The facilitator delivers a behavioral report based on real-time observation: leadership patterns, decision-making styles, how disagreement is handled, collaboration effectiveness. Not judgments, but mirrors. “Here is what we observed. What do you recognize?”

03

Action Plan

Weeks 2–3. Together with the manager and HR, we translate observations into specific next steps. What to reinforce, what to change, and how to measure progress. The development starts here — grounded in what actually happened, not assumptions.

Behavioral Insights

What the game reveals

Observable patterns that no questionnaire can capture

Leadership Emergence

Who naturally takes charge? Does leadership rotate or concentrate? How does the team respond to competing visions?

Strategic Planning

Does the team plan ahead or react round by round? How do they balance short-term gains with long-term strategy?

Communication Patterns

Who speaks? Who listens? Are decisions made through consensus, authority, or default silence?

Risk Tolerance

How does the team handle uncertainty? Do they hedge conservatively or bet boldly? What happens after a loss?

Disagreement

What happens when someone doesn't agree — is it voiced, absorbed, or quietly dropped? Some teams never surface it at all. That, too, is visible.

When time runs short

As rounds compress, which patterns break down and which hold? Constraint shows what the team defaults to.

From the tables

Same conditions. Three different teams.

One session, three tables, the same cards and the same clock. When the pressure arrived, each table did something different — and each recognised it immediately.

The table that closed ranks

When an unexpected loss hit, mutual support at this table more than doubled. New ideas dropped away. They stopped inventing and held on to each other.

The table that lost its shape

Same loss, opposite move. Structuring fell away, individuals pushed forward on their own. The order they had built earlier didn't survive the hit.

The table that stopped asking

While rounds were long, this table looked ahead and asked questions more than any other. As the clock tightened, both faded — replaced by instructions.

None of this is a verdict about the people at those tables. It is what happened that afternoon, written down — and it is what the conversation afterwards is about.

Who It's For

For those who build teams — and those who are the team

Teams

See your own collaboration patterns — how you plan, decide, debate, and adapt. No external judgment, just a mirror that helps you grow together.

Self-awareness & Growth

Team Leaders & Managers

Understand how your team actually works — not how you assume it does. Discover hidden dynamics, untapped strengths, and friction points before they become problems.

Leadership Insight

HR & Team Building

Transform team offsites from fun-but-forgettable into insightful development experiences with real behavioral data alongside genuine engagement.

Team Offsites & Events

L&D Professionals

Integrate behavioral diagnostics into your leadership development pipeline. Map observed behaviors to competency frameworks like Korn Ferry and SHL.

Leadership Development

Executive Coaches

Give senior teams a safe space to see their own dynamics. The game creates enough distance for honest reflection without the baggage of daily operations.

Executive Assessment

Participants see their own value — not just "fun" or "HR wants this".

Every player walks away understanding themselves and their team better. That's why engagement is real, not forced.

Use Cases

How companies use QurumQ

Every session starts with a business goal — not just fun

Goal

Shorten the "storming" phase

What's visible

How trust forms, who takes initiative, how roles emerge naturally

Result

Team builds in 2 hours what usually takes months — shared experience + agreed working principles

Goal

Unite two cultures, reduce "us vs them"

What's visible

How people from different backgrounds collaborate, who builds bridges, where friction appears

Result

Shared experience that creates common ground + specific observations for leadership

Goal

See who leads naturally when the situation is unclear

What's visible

Who thinks strategically, who takes ownership, how they perform under uncertainty

Result

Behavioral data for individual development plans — observable actions, not self-reported opinions

Goal

See the real team dynamics quickly

What's visible

Informal roles, hidden tensions, communication patterns, who has real influence

Result

Manager sees how the team works when conditions change — and what shifts when they do

Goal

Surface the patterns behind it

What's visible

Communication patterns, avoidance, dominance, how conflict is handled (or avoided)

Result

Specific behavioral observations → starting point for targeted team development

Goal

Assess team readiness

What's visible

How they handle multitasking, surprises, limited resources, ambiguity

Result

Understanding of risks + recommendations for strengthening the team before the challenge hits

Goal

Shorten the time it takes to find a common rhythm

What's visible

How newcomers and the existing team adjust to each other, where the rhythm breaks, who bridges it

Result

A shared experience early on, plus specific observations for the team's own conversation. Not an evaluation of individuals.

Goal

Align people who rarely work together

What's visible

How they negotiate priorities, handle different perspectives, find common ground

Result

Team discovers its collaboration patterns and agrees on working norms

Goal

Reset team dynamics after organizational change

What's visible

New informal hierarchy, adaptation to changed roles, unresolved tensions from the transition

Result

Team processes the change together and establishes new working patterns

Format

Session 1 (baseline) → targeted development → Session 2 (3–6 months) → the same observation, side by side

Result

Two sessions under the same conditions, months apart — you see what changed in how the team works, and what didn't.

Not sure which scenario fits? Let's talk — we'll help you define the right goal.

Book a free conversation
The Format

Physical game. Digital brain.

Real cards in your hands. Real dice on the table. Real conversations across it. The technology stays invisible — handling calculations so humans can focus on each other.

NFC-Enabled Cards

Physical cards with embedded NFC chips. Tap to play — the digital engine reads them instantly. No screen time for players.

Electronic Dice

GoDice electronic dice give the tactile feel of real rolling while transmitting results digitally. Chance meets precision.

Digital Engine

Automates all calculations, card effects, and tracking. Teams focus on decisions and interactions — not bookkeeping.

Programs

Choose the depth that fits your situation

Every program starts with a behavioral simulation. What differs is how deep you go with the results.

Quick Scan

See your team clearly

A focused diagnostic: simulation session, behavioral report, and expert consultation. See your team clearly in 1–2 weeks. Perfect for testing the approach or getting quick answers before a big decision.

What's included
Pre-session briefing with HR/manager (30 min)
QurumQ simulation session (2h)
Extended behavioral debrief (60 min)
Written report with observations and questions for the team's own conversation
Follow-up call with HR/manager (30 min, one week later)
Result
Concrete observations about how the team worked that day, and the questions worth asking about them. Your entry point to evidence-based team development.
1–2 weeks
from €2,000 / team
Get started
Full Program

Transform how your team operates

A comprehensive transformation program for 6+ months. For high-stakes situations: post-merger integration, leadership team alignment, HiPo acceleration, organizational turnarounds. Combines team-level and individual-level work.

Everything in Develop, plus
QurumQ advanced sessions with trained observer
Individual behavioral profiles for key team members
Individual coaching sessions for leaders (3–5 each)
Integration with existing HR tools (DISC, 360, engagement surveys)
Interim QurumQ checkpoint session
Strategic recommendations for leadership
Result
Full transformation documented. Individual + team profiles. Proven behavioral change. A foundation for long-term team effectiveness.
6+ months
from €15,000 / team
Book a conversation

Every program is tailored to your situation. Pricing depends on team size, goals, and scope. Let's talk.

The Develop and Transform programs are delivered in partnership with BonaMente Consulting — organizational consulting practice focused on team effectiveness and behavioral change.

Evidence-Based

Grounded in research. Proven in practice.

QurumQ draws on decades of research into team dynamics, behavioral observation, and organizational psychology. The simulation creates conditions that mirror real workplace complexity, producing authentic behavioral data that maps to established competency frameworks.

Built on proven team effectiveness models and 25 years of hands-on experience building high-performing teams across corporations and SMEs — from the pacing of rounds to the structure of debriefs.

MIT Honest Signals

Behavioral patterns that predict team performance

Psychological Safety

Amy Edmondson's framework for fearless organizations

Google Project Aristotle

What makes teams effective — beyond individual talent

Korn Ferry & SHL

Competency models for behavioral observation mapping

Lencioni — 5 Dysfunctions

Trust, conflict, commitment visible in team decisions

Session Structure

A typical QurumQ session

0:00 – 0:15

Introduction & Team Formation

Participants form teams and receive their starting cards. The facilitator explains the rules and the session begins.

0:15 – 1:25

Gameplay: 10 Rounds

Teams navigate financial and career decisions. Early rounds allow longer discussion; later rounds compress time, creating natural escalation of constraint.

1:25 – 1:35

Team Self-Reflect

Teams reflect on their own experience without managers present. What worked? What patterns do they recognize from their real work?

1:35– 2:00

Expert Feedback & Report

Behavioral observations presented as mirrors and hypotheses — not judgments. Managers receive separate consultation with expert insights.

Voices from the table

What participants notice

Reflections from people who experienced the simulation firsthand.

There are training games. There are business simulations. And there is QurumQ — an experience that at moments resembles a mirror more than a classic game.


The game itself is only the beginning. The real value comes in the feedback session: how our team dynamics actually look, how we function as a group, how we react under pressure, how we make decisions when we don't have complete data.

Malwina
Lean Manufacturing Manager
More voices

QurumQ is an excellent tool for anyone who wants to test their leadership competencies...

QurumQ is an excellent tool for anyone who wants to test their leadership competencies in a safe but very demanding environment. It's not just a game — it's a test of character and managerial capability.

Anna Business advisor

The game shows what kind of person you are in decision-making situations...

The game shows what kind of person you are in decision-making situations, under time pressure, in contact with other participants. You can see who finds their feet quickly in new conditions, who takes initiative, and who supports the group.

Bartosz IT company owner

Participation doesn't require any specialised skills — what matters is openness...

Participation doesn't require any specialised skills — what matters is openness to cooperation, engagement, and willingness to enjoy the experience. An interesting interactive form of development that pleasantly combines learning about your own behaviours with real teamwork experience.

A.W. Health & Safety Engineer

What I found particularly interesting were the charts showing the group's energy...

What I found particularly interesting were the charts showing the group's energy and its strengths — in areas like strategy, execution, stress resilience, and communication.

Barbara Sales & Marketing Director
FAQ

Common questions

QurumQ makes visible what managers usually can't see: how their team actually interacts — who leads, who holds back, how decisions really get made. A 2-hour simulation surfaces these patterns. The program turns them into a concrete action plan.

Personality tests show who people are individually through self-reported questionnaires. QurumQ shows how people actually behave together as a team through observable actions during gameplay. It provides a behavioral mirror, not a personality label.

QurumQ sessions accommodate 10 to 150 participants organized into teams. Each team acts as a single player in the simulation, making collective decisions across 10 rounds.

The simulation session takes approximately 2 hours. The full Quick Scan program takes 1–2 weeks from briefing to final report. Deeper programs (Deep Dive, Full Program) run 2–6+ months.

QurumQ reveals leadership emergence, risk tolerance, strategic thinking, communication styles, how disagreement is handled, decision-making dynamics, role distribution, and collaboration effectiveness.

QurumQ draws on MIT's Honest Signals research, Amy Edmondson's psychological safety framework, Google's Project Aristotle findings, Lencioni's Five Dysfunctions model, and competency models from Korn Ferry and SHL.

We recommend a three-phase model: teams play without their direct managers to ensure psychological safety, then debrief among themselves, and finally managers receive separate consultation with expert behavioral observations.

Ready to see what you’ve
been missing?

Book a 30-minute conversation. No pitch, no pressure — just an experienced practitioner discussing your situation.

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